Clear Vice Dragon
DARK 8

Clear Vice Dragon

  • ATK:
  • -1

  • DEF:
  • 0

  • View:
  • 3456




You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Clear Vice Dragon — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker

Why it scores here

Clear Vice Dragon is a Level 8 beater whose value comes from its text: when it attacks a monster its ATK becomes twice the target's ATK during damage calculation, and it can discard a card to survive an opponent's card-effect destruction. It is also immune to Clear World effects. Those effects make it a reliable attacker inside the Clear World shell, but the discard cost and the lack of any recorded combo evidence keep it from scoring higher. Its high printed ATK (the -1 here is a placeholder) earned no points.

Axis scores

Axis Score Evidence
Accessibility 55 Run in 59 of 108 Clear World-led decks and 62.5% inclusion in the Clear World StatisticsCard sample, but no combo or searcher data shows how it is reached (observed, inferred).
Combo & Conversion 50 The attack-doubling text converts a single attack into a large damage-calc swing, but no recorded boards exist to confirm that conversion (inferred).
Resource Economy 40 The destruction-replacement costs a card from hand, so it is roughly card-neutral at best and gives no card advantage in the evidence (inferred).
Effect & Interaction 45 Protects itself against opponent card-effect destruction and Clear World effects, which is useful but narrow and not a removal or negation effect (verified).
Material Utility 40 A Level 8 DARK Dragon with no Tuner or generic material role shown; no as_material appearances recorded (inferred).
Resilience & Flexibility 60 Survives opponent destruction effects by discard and is immune to Clear World effects, giving modest redundancy across turns (verified).
Deck-Building Efficiency 65 Typically 1 copy per deck (avg 1.58, max 3), no garnet or lock restriction in the text, and it is a Clear World-specific slot (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Attack doubling during damage calculation gives a large damage swing into monsters
  • Discard-based protection against opponent card-effect destruction
  • Immune to Clear World effects
  • Run in a majority of its main archetype's decks (59 of 108)

Weaknesses

  • No combo evidence, so conversion and starter/material roles are unverified
  • Printed ATK is a -1 placeholder, so the attack-doubling output cannot be checked numerically
  • Discard cost for destruction protection
  • Value is concentrated in the Clear World shell (54.6% of decks)

Counters / choke points

  • Non-destruction removal, control change, or effects that stop it from attacking (inferred from the text, which protects only against destruction)

Best use

Boss/End-board attacker with self-protection inside the Clear World shell. Decks: Clear World. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: attack doubling during damage calculation and discard-to-replace destruction by opponent card effects; Card text: unaffected by Clear World effects; Run in 59 of 108 decks, 94.4% in gameplay type 7; Inclusion 62.5% in Clear World StatisticsCard sample, typical copies 1
  • Observed: Co-occurs with the Clear World core (Clear Vicious Knight, Clear Rage Golem, Clear Phantom, Clear Cube, Clear World, Clear Wall) in 63.9% of decks; Average 1.58 copies per deck; Named in the Clear World guide core section
  • Inferred: Boss/End-board role comes from the attack-doubling text, not from combo evidence; Conversion from a single attack into a board-level swing depends on the attacker surviving until damage calculation; Discard-based protection is roughly card-neutral
  • Data gaps: No combos supplied, so combo conversion and starter/material roles are text-only inference Printed ATK is -1 (placeholder), so the attack-doubling output cannot be quantified No banlist token; assumed 3 copies (unlimited) legal_copies is empty for all formats No rulings or metagame sample supplied











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